Deviant Login Shop  Join deviantART for FREE Take the Tour
×
  • Photo
Download JPG 1135 × 1246



Details

Submitted on
December 23, 2011
Image Size
939 KB
Resolution
1135×1246
Link
Thumb
Embed

Stats

Views
5,244 (4 today)
Favourites
216 (who?)
Comments
18
Downloads
172
×
RR painting test by k04sk RR painting test by k04sk
Trying to break down how to create realistic lighting conditions with shapes and layers. Yet still keep it stylized.

one of my favorite artists

[link]

Robh Ruppel doesn't this almost effortlessly. Though I am not sure how he quite does it . I have been doing some paintings to explore how he might go about it , this is one of them.

Still much to experiment before I can really have a solid idea of how I will go about achieving that look
Add a Comment:
 
:iconlyndsayharper:
LyndsayHarper Apr 9, 2013  Professional Traditional Artist
wow. this is modern digital backrgound art at its finest
Reply
:iconripstein:
Ripstein Jun 25, 2012  Hobbyist Digital Artist
I think you did a kickass job.
This is a technique that I would like to learn as well.
Reply
:iconmischikun:
Mischikun Dec 30, 2011  Hobbyist Traditional Artist
all the best :)!
Reply
:iconjjcanvas:
JJcanvas Dec 27, 2011  Professional Digital Artist
Very very nice work!
Reply
:iconk04sk:
k04sk Dec 27, 2011  Professional Digital Artist
thank you thank you , how are things in portugal!! my old art teacher is there right now on vacation , i think he is porto at the moment
Reply
:iconlamsos:
Awesome ! La travail de texture et de lumière est superbe. bonne continuation
Reply
:iconcyphrus-axis:
Cyphrus-Axis Dec 23, 2011  Hobbyist General Artist
...I was wondering if you could draw an urban city in Britain, blanketed in snow and lights.
Reply
:icondeefricks:
deefricks Dec 23, 2011  Student Digital Artist
I hope I can help but I went to Robh's workshop at CDA a few weeks ago. If I'm understanding what you're getting at, I believe he just uses a simple brush (he doesn't have a ton of brushes) and just messes around the brushes settings and then the hue/saturation stuff.
Reply
Add a Comment: